#ifndef PLAYER_H
#define PLAYER_H

#include "SDL.h"
#include "sprite.h"

class Player 
{
public:
	Player(Sprite* graphic);
	~Player();
	
	void load();
	void moveRight();
	void moveLeft();
	void jump(const Uint32* dt);
	void moveDown();
private:

	Player();
	Sprite* m_graphic;
	int m_x, m_y;
	float m_jumping_height;
	float m_jumping_speed;

};

#endif